Written : 10/12/03

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The best thing to do in this situation would be to pick up where I left off (as opposed to writing up a new intro for Page 2). It’s not like there are many other things that I could do. So now that you’ve seen the first six reasons why I prefer MegaMan over any other video game franchise, I guess you should continue down the line and find out what the next (and debatably more important) six reasons are. So fasten your seat belts and get ready for the rest of the ride.

As I’ve stated several times, for the most part MegaMan games are simple side-scrolling adventures. But there are plenty of other games featuring the blue bomber that break the mold. Most obviously are the Legends and Battle Network series, which take the game in two totally different directions, but are able to retain the general feel of the MegaMan series. The next most prominent genre that MegaMan has starred in is the fighting genre. He manages to appear in several Vs. Capcom games, both in the arcade and console versions. The best that I’ve actually played being the arcade version of Marvel Vs. Capcom. There really is no more satisfying super hero team-up that MegaMan and Spider-Man. Go on, try to think up a better team-up. It just can’t be done, plain and simple. There were also a couple games subtitled Power Fighters and Power Battles where one would choose from a set of heroes and battle enemy robots to defeat Dr. Wily. Never played ‘em, but they’ll be in the MegaMan Anniversary Collection released sometime in Q4 2003 or Q1 2004.

Besides fighters, MegaMan has also starred in a few sport-type games. The first, and more notable is MegaMan’s Soccer for the SNES. Back in the glory days, we didn’t get a whole lot of good soccer games. And I’m not saying this game is exception. The only thing that makes it better than other soccer games is that it stars MegaMan. Maybe I’m so harsh because I’m not a big fan of soccer. But it was great, because you could make a team of robot masters like ElecMan, BubbleMan, and even ProtoMan. What it lacked in fun, it made up for in fan appeal. Then there was the racing game, RockMan Battle & Chase, or something like that. I’m not sure if it ever hit Western shores, but I sure as Hell hadn’t heard of it until a few years ago. I don’t even know what platform it was for. You’d probably be better off with Super Mario Kart though. Finally there is . I don’t know what it is, and I’m not up to doing the research, because I’m not gonna tease myself with another game that I’ll never have the chance to play. All I know is that it was some kind of shooter.

I personally don’t have a huge crush on him like most of his other fans (I don’t swing that way…), but I thought it would be an injustice to not put him on the list. Forte is one of the greatest characters in the MegaMan universe. He is featured in both the original and Battle Network series, always a total badass. Created by Wily, the original Bass (or Forte for those of you in the know) was a tool made to destroy MegaMan, but he often rebels and does what he wants. His personal mission is simply to defeat MegaMan in battle, and he usually doesn’t stop until he’s beaten or MegaMan runs away. He was introduced in MegaMan 7, made an appearance in MegaMan 8, was a contender for both Power Battles and Power Fighters, and got a starring role in MegaMan & Bass. His robotic wolf buddy, Treble (Gospel), performed a similar function to Rush’s Super Armor, and combined with Bass to create the Treble Boost.

While his alter ego was itching for a fight with our blue hero, Battle Network’s Bass was a fearsome Navi looking to fight anyone. He’s a very shady character, appearing in all 4 installments of the game, and only in Battle Network 3 have we come to understand where he came form. But I’m not gonna spoil it for youse who haven’t played through it. Bass is a feared opponent to anyone who hasn’t played the games and haven’t found the easy ways to kill him. Still, if you weren’t going to use Program Advances (Play the games and you’ll understand), he’d be more than a challenge for even the best of players. In Network Transmisson, a hit worth 150 HP would barely even dent his life gauge. While Gospel (no name change this time) doesn’t play the same role as he did before, the two still manage to team up and create a very powerful problem for MegaMan.

MegaMan has enjoyed a nice lengthy stay in the video game universe, but his influence doesn’t end there. He’s even managed to score two different TV shows! The first one aired many years ago, long before the X series was out, so I’ll give you one chance to guess what series it was based on. The show would have been great, but it had just one problem: it was bad. Maybe not bad to the point where it was unwatchable, but even I can see that it wasn’t up to the standards of cartoons of that time. There were tons of plot holes, the cheesiest jokes and puns ever, and some very big inaccuracies (Read: ProtoMan working for Wily). Did I say one problem? I actually meant to type two. The second thing that killed the appeal was the opening song. It consisted of “Super fighting robot (da da da da) MegaMan!” Over and over and over again. Once or twice it wasn’t so bad, but after the third time it started getting real annoying. After his first try, one would imagine that Mega would be banished from TV Land. But in thinking that, one would be very wrong.

Last year, the world was overjoyed as a new MegaMan cartoon was brought to life. This time around, it was an anime, and the Japanese certainly did a better job than their American counterparts. RockMan.EXE was a huge hit in Japan, leeching off the already impressive popularity of the Battle Network games. It was so big that even us Westerners were swooning over it, downloading as many fansubbed episodes as we could and loving it. Recently, it has been dubbed and shown on a couple American channels. The only drawback is that the censors really screwed it up, changing some key elements, like character names and messing with some story elements. Changing ColoredMan to WhackoMan is apparently something that we can’t see past, and the dub hasn’t seen nearly as much success as the original Japanese episodes. I really hate how the pronounce Chaud as “Chod”. Ugh. Oh, and there’s even a continuation of the EXE series called RockMan.EXE Axess which is just as good as the first shows.

The Battle Network series started just about 2 years ago, and already there are 8 games based on it. The series has enjoyed its extreme popularity, and shows no sign of slowing down any time soon. I own BN2, Network Transmission and 3(Blue version), and I’ve played through BN1. Battle Chip Challenge is due out sometime near the end of the year and BN4 will be out sometime next year. I can’t wait! Oh. Back to whatever I was talking about. The BN series is more like and RPG, where you walk around, talk to people and fight random battles. The catch is that the game takes place mainly on the internet. The main character is not MegaMan, but a 5th grader named Lan. In this world, everyone’s got a little thing called a Pet, which acts like a cellphone, e-mail thinger, and plenty of other stuff. Inside each PET is a NetNavi, a program which is like a little friend for the operator.

Lan’s Navi is, conveniently enough, MegaMan.EXE. The general story is centered around Lan and MegaMan trying to stop the evil netcrime organizations World Three and Gospel. The game’s layout is a disguised version of the general formula. There are approximately 8 story bosses in the game, and you have to fight through their levels as the story develops. The only difference is that you have no choice in the order of which you’ll face the bosses. I should also note that (excluding NT and BCC), the battle system is very different, taking place on a 3 by 9 field rather than on the level itself. Battles can be fought with the standard MegaBuster, but it is preferable to use Battle Chips, which give MegaMan a huge assortment of attacks and abilities. The best part of these games is that they are huge. After completing the story, you’d only be done half the game, and maybe not even in BN3’s case.

Network Transmission uses the same type of Battle Chip system for fighting, but gameplay-wise, it is a closer relative to the original and X games. It’s a side-scroller all the way, and you never have to switch between Lan and MegaMan. Between levels you go to Lan’s room to play with the options, but other than that, it’s all MegaMan. The only problem with it is that it’s too short, with only about 10 levels, and 137 Battle Chips, whereas the other BN games have between 150 and 300 chips. Battle Chip Challenge, on the other hand, seems to more of a card game than an RPG or action game. I don’t have a great idea of how it plays, but I’ve gathered that it is a lot different that anything we’ve seen before. One of the pros I’ve found is that I can finally play as SharkMan! Hooray! I guess we’ll just have to wait and see what it’s all about.

One of the most obvious points of why the MegaMan games have been so successful is the plethora of enemies. In each game, there are approximately 8 boss robots. The exceptions to this rule (that I can think of at the time) are MegaMan and the Battle Network games, which feature far more than 8. In the original games, all the bosses’ names ended with -Man, some of the best being ElecMan, FireMan, and of course, SkullMan. The Battle Network bosses are mostly reincarnations of these robots, but there are plenty of original enemies like ColoredMan, DesertMan, and SharkMan. In the X games, all the enemies are based on animals and plants. These enemies include Chill Penguin, Tornado Tonion, and Commander Dragonfly. The only games without similar boss patterns are the Legends games, which have more generic robots as bosses. I think that’s one of the reasons that they weren’t so popular.

Somehow, all of the MegaMan characters were able to inherit some kind of ability from the many robots. MegaMan, X and newcomer Axl all had the power to absorb the powers of any bosses they were able to defeat. Just like Kirby. Zero couldn’t really take the bosses’ powers, but he did learn special sword techniques in their stead. MegaMan.EXE didn’t absorb powers either, but if he was able to delete the boss Navis quickly enough, he could obtain their Navi BattleChips and use their powers that way, although they were used more like summons from normal RPGs than regular attacks.

The greatest part about the bosses is that they’re all rather likeable despite their allegiance to evil. A lot of the time, you’ll probably find yourself saying “Wow, ShadowMan is so cool, I really wish I didn’t have to kill him” or something along those lines. The only one I have a problem with is BrightMan. He's always been a bit of an asshole, even as a NetNavi. Him and his damn "Lighto-beams". That about concludes this portion. I really need better ideas for filler phrases.

The number one reason that I am so loyal to MegaMan is because... he's a robot! OK, that's not really the best reason, but it is one of the 12 reasons, and I've already done the other 11. Sure it may seem weak in comparaison to some of my other points, but damned if I don't think it's a great way to end this. Now I think we can all agree that robots are pretty much the coolest thing ever. And MegaMan has all the makings of a kickass robot. He's got the helmet, the giant feet, the gun-arm, the booster shoes, and the happy demeanor. Sure, he changes a bit from series to series, but in the end he's always the little blue robot who fights for good. The rest of the point really sums itself up, and I feel I don't need to write any more paragraphs about this particular point. Just rest assured that robots rule and MegaMan is the greatest of them all.

I said I didn't need another paragraph, but after rethinking it a little bit, I think that maybe I don't like MegaMan so much because he's a robot with a gun-arm, but just because he's MegaMan. Just look at the little guy, look at his versatility, look at how many games he's been in. This guy has a number of starring roles that rival even Mario's count. And the fact that he's made it this far without getting stale is a good enough reason to like any character. Well, that's my mama! ...It didn't work for Peter Griffin, and it didn't work for me. Oh well. That's the end. Read the conclusion and bye bye.


So there you have it folks, that's why I think MegaMan is the coolest thing since sliced bagels. Which, by the way, are far superior to sliced bread. (Yeah I said it!!) Some of my points might not have been as influential to you as they seem to me but it's all about my opinion, so technically it's all right.

It's funny how long this actually took to write. Seeing as it's two pages, the actual writing process took about 3 days, but I was able to span it out over about 3 months. The main reason (which you probably know) is that Paint didn't work and then my PC got fried by a virus (several times). But now that all is well and good I've been able to finish the conclusion and get the pictures done too. Sorry it took so long, but we're slaves to circumstance. Now that it is done, I can finally move onto other normal projects, not just Mini-Reviews and other text-only stuffs. And with that little note, I leave you and head for my next assignment, which probably won't be as long, but will most likely be more entertaining.


~Ryan
E-Mail: Tuominenator[at]gmail[dot]com

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