You'd better run for cover underground
- 160308 | 15:13 | Ryan

Okay okay, I know nobody reads these, so it doesn't matter that I'm posting it more than halfway through the month, but here's March's Band of the Month post anyway. This month I'd like to pay my respects to the Scorpions.

Obviously, everyone's pretty familiar with at least the band's signature song. I mean, who hasn't ever heard "Rock you Like A Hurricane"? Exactly. Everyone on Earth, whether they like it or not, knows at least that song. And yeah, that's great and all, but really, I just wanted to point out just how much I'm enjoying their new album, Humanity: Hour 1. It's metal-tastic. It's not really perfect, but it's damn well close.

I could go on and on about exactly why I like the album, which lyrics I find the most poignant, what solos I like the best, but since nobody cares anyway, I'll just call that it. If you want to know more, you know how to use the internet.


- 110308 | 10:12 | Ryan

Do I have to say it? Okay fine.

Brawl is awesome.

So there you have it. I should mention that I'm quite surprised at how much I've been using the Stage Builder feature. I never thought too much of it before release, but I've made at least seven stages of my own, and I play them pretty often too. It really shouldn't come as as much of a surprise as it does though, because after all, I spent hours and hours designing stages for Timesplitters 2 and Future Perfect. And my favourite part of The Sims has always been building houses for the little sims to live in. So yeah, I guess it kind of stands to reason that I might enjoy a tool made for builiding stages in my favourite fighting series. The only real downside to it is that You can only assign a single song to play on each stage, and I can't break my insufferable need for symmetry. The first one I made, I just threw down bits and pieces here and there, and it's easily the best I've made, but all that came afterwards have been perfectly symmetrical. I've tried to make another more random one, but it physically hurts me to do so.


The Stage Builder will slowly eat away your time and system memory.

The other thing to note is the sheer amount of things to accomplish in the game. I mean, yes, the best thing you can do is get at least one other person and just duke it out for hours, but the choices of game modes is just mind boggling. Thankfully, for people like me, the Challenges make it a little easier to sit back and decide what it is you need to do. Of course, until everything is unlocked, most of them will be marked with question marks, making it impossible to determine exactly what it is you're supposed to beat on the "insane" difficulty, who you have to win 10 matches with, etc, but they're still exceedingly handy. In any case, I don't think I'll be seeing the "You got all the trophies!" notice for a long, long time to come.


- 040308 | 00:59 | Ryan

Remember how I was saying last week that I hoped March would go by faster than February? Well I've gotten my wish. I have no idea where the last three days went, but I'm not complaining. To celebrate, I'm going to write a Q&D music-type review.

We all know that I love video games. I've made no attempt to cover that up at any point in my life. I've downplayed it a lot, but never outright hidden the fact that my number one hobby is spending hours with a controller in my hands. It's not a glamorous hobby, and most certainly not one that wins me any points with the fairer sex, but it's what I do, and there's no point in trying to deny who I am. Given, I spend a lot less time with video games than even a year ago, but it's still a fairly prominent part of my life, and where a huge portion of my personal funds are directed.

So how could this inherently geeky hobby get any geekier? Well, it doesn't help that I listen to lots and lots of video game music, and have shelled out many hard-earned dollars importing huge game soundtrack collections. You've heard me go on many times about how I'm absolutely fanatical about Yoko Shimomura and Motoi Sakuraba's works, and how I nearly messed my pants in excitement when my copy of the Okami soundtrack arrived, but I never really talk about any of the music that relates to my most deep-rooted video game obsession: MegaMan.

It's sad but true, I never really blog about how deeply I love the music from the many hundreds of MegaMan games out there. I may have mentioned it in passing many years ago when I wrote that article about why I'm such a Mega-fanboy, but other than that, I've never really touched on it for more than maybe a short paragraph once every God-knows-how-long. Today, I shall begin to remedy this situation though, as I have not one, but two discs worth of shimmery remixed Mega-goodness. Enter the 20th Anniversary Rockman 1-6 Arrange albums.

I was actually intending to make this a blog post, but it ended up being just over 2000 words long, so I figured I'd go ahead and turn it into its own article. Given, I there's a lot of filler in there that I could chop out and make it fit nicely into the blog, but why not claim an accidental article for what it's worth?

Click here to continue reading about this particular topic.


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© 2002 - 2008 Ryan Tuominen